World of Magic Shop, Products by Phil Goldstein for sale
Since 1965, Phil Goldstein has published over 1000 ingenious tricks and routines. From this huge body of work he has chosen 60 of his best card tricks, the cream of the bountiful crop. His criteria were clarity of plot, entertainment value, and high magical content. Focus contains all 60 of these choice effects, the very best from one of today's most acclaimed creators. Among the many excellent tricks in this volume, Mr. Goldstein has finally parted with "Impressions," a routine with which he has baffled the world's leading magicians. A joker transforms itself time after time into a duplicate of any card picked from the deck, including an imaginary card! This is just one of the 60 astonishing and professional effects explained in Focus, an important work by one of the most extraordinarily creative talents in magic. Hardbound, 140 Pages and Fully Illustrated
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The magician proudly presents an innovative version of a classic of card magic: the Four Ace Assembly. What makes it so new and different? Instead of aces, it's done with queens. Okay, okay... That's not a big change. But it really is something new. The queen of spades is set aside, face down. The other three queens are dealt into a row and, as per tradition, three indifferent cards are put on top of each. Now, one at a time, each queen vanishes from its packet. But look -- they really vanish, because the each queen is physically gone from the card stock, leaving behind only the cut-out space where the picture used to be! The handling for each vanish changes, so that each time it's more amazing than before. So, where did the queens go? There's a surprise twist on the standard climax, because when the queen of spades is turned over, it's seen that all four of the queens have assembled together, printed on that one card! It's a novel and offbeat routine, and the specially printed and die-cut gimmicks make this surprisingly easy to do; only a few standard sleights are involved. Use your own red-backed Bicycle deck!
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The performer brings out a small object concealed in his hand. This is given to a participant to hold in his or her left hand, without the person viewing it. The performer comments, "Although you can't see it, you can feel that it's a plastic chip, perhaps for some sort of game like Poker. Well, playing cards are often used for game-playing, and also for fortunetelling. And that chip has to do with both." The performer then brings out a packet of cards, and continues, "These are not playing cards. However, as you'll see, they have a curious relationship to both gaming and future-casting. Remember the game of 'shooting fingers'?" he asks. "You know: Someone calls, 'Ready, set, go,' and the players extend some fingers, which eventually determines the outcome of the game, usually by whether the total is odd or even. In this case, you'll shoot fingers solo, using your right hand. I'll say, 'Ready, set, go!' and you put out some fingers. Then, we'll look at these cards, to find out what it all means." Upon the performer's exclamation, the player puts out some fingers. (For example, we'll say three.) "Okay," says the performer. "You could've put out all five fingers, or four, or two, or one, or none. You opted to 'shoot' three. As it happens, each of those possibilities relates to a color, which in turn indicates what emotional aspect governs your current state of mind." The performer turns over the packet, showing that the first card has on its face a drawing of a red hand with all fingers extended. "Red means passion. If you'd held out all five fingers, it would indicate that your life is ruled by passion. As you didn't, that's not your primary characteristic." That card is dealt aside. The next shows a yellow hand with four fingers extended. "Yellow is a cautionary hue. If you'd shown four fingers, it would mean that you tend to proceed carefully, never rushing into any situation. But that's not your guiding aspect at this time." That card is tabled. The next shows a green hand with three fingers outstretched. "Ah," says the performer, "you did display three, so I'll wait before explaining its significance." That card is set apart from the others. The next card shows a purple hand with two fingers raised. "Violet represents elegance. Such would be your definitive quality, had you shown two fingers. As you didn't, well, elegance is clearly not your most important trait." That card is tabled. The next shows an orange hand, one finger extended. "This gesture seems rather accusatory, and indeed the meaning of orange is anger and confrontation. Lucky for me, you don't have that attitude today." That card is dealt aside. The final card shows a black hand, curled into a fist. "Not surprisingly, no fingers shown indicates a predilection for secrecy; literally, nothing is revealed." He turns his attention to the card with the spectator's chosen number -- the green hand with three fingers raised -- and explains, "The color green has a straightforward meaning. It indicates envy. At this moment, you're about to feel an overpowering sense of that, as you envy my ability to have known ahead of time to put a green chip in your hand!" The participant opens his or her fist, and looks at the plastic chip for the first time. Indeed, it is green, for a perplexing resolution. You are provided with a set of six specially printed cards, plus five differently colored chips corresponding to the card colors, and very detailed instructions on how to present this mind-blower! People will come back to see you perform this over and over again!
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At the start of the routine, the performer begins by asking the audience if they're familiar with the game of Three-Card Monte. Admitting that the game is rigged, the performer offers to explain it. What follows is a roller coaster ride that the audience cannot conceivably follow, and they are left magically dazzled and bewildered. Even when removable labels are affixed to the "money card," the audience still loses! Mo' Monte by Phil Goldstein comes complete with everything needed to perform this amazing swindle, including the special cards, special removable stickers, and complete, highly-detailed instructions.
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This is a quick packet routine involving four picture cards. One shows a rocket ship; it's dealt to the table. The others bear the numerals for a countdown, and the cards are dealt as the performer calls out, "Three, two, one... blast off!!" With this final exclamation, the initial card is turned up, and the rocket is gone, replaced by an explosion denoting its magical departure! The best part is that the rocket is then reproduced from the magician's pocket! comes complete with special Bicycle cards and detailed instructions
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An Approach to Dr. Jaks' classic "Supersonic" (without the stand).
A spectator is asked to freely shuffle a deck of cards. The mentalist displays a book on divination, explaining that he has been studying Cartomancy-the ancient system of telling fortunes with playing cards. An envelope is then given to the participant to hold and the performer says, "Even though we've never met before, inside this envelope is a Cartomantic reading that I've prepared just for you. Let's see if the system works!" The top five cards of the shuffled pack are taken and displayed by being inserted into the edge of the book. The spectator is told to choose any of the five cards. The selected card is, for example, the four of clubs. The four unchosen cards are shown to be all different. When the fortune message is removed from the envelope, it reads: "You have a compassionate nature and strong leadership potential. Your sense of humor is admired by others. Your lucky card is the four of clubs!" Includes detailed, 8-page booklet written by Phil Goldstein and fully-illustrated by Tony Dunn and the five specially-printed cards on Bicycle stock that make this effect possible.
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It has been a few years since Phil Goldstein's last book of magic, Thabbatical, was released. It is now a sought-after work, out-of-print with secondhand copies hard to obtain. So what has Mr. Goldstein been up to since then? The answer is Redivider, a book containing 24 tricks and routines with cards, including mental feats, a devilish repeat Do-as-I-Do, a detective mystery, a lesson in sexual politics, a Poker demonstration with an historical surprise finish, and more-all based on one fascinating principle (no, not that principle, but a good one, nonetheless), with minimal manipulation. Mr. Goldstein, after giving a clear explanation of the self-working principle underlying all the pieces in the book, leads you from simple applications to ever more clever and confounding tricks and routines, many with full and very entertaining presentations. Paperback, 80 pages.
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An extremely efficient, practical, easy and stunning approach to the classic "Cards Across" plot for close-up or stage conditions Four red-backed cards are displayed; they're counted and held by a spectator Another set of blue-backed cards is shown, and a second spectator simply thinks of any one. The packets are held by the spectators, who stand far apart from each other. With the utmost fairness, the mentally chosen card vanishes from the blue packet and appears in the red! Includes detailed, 16-page booklet written by Phil Goldstein and fully-illustrated by Tony Dunn and the seven specially-printed cards on Bicycle stock that make this effect possible.
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Umph! trick Phil Goldstein |
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A perplexing piece of close-up mental magic. Six cards from a children's word game are used; each has a picture of a different fruit or vegetable. While the performer is turned a way, the participant mixes the cards, then chooses one of the items at random, and silently spells its name in order to "lock it in" mentally. Before the performer retreives the cards, the spectator mixes them again. Despite these exceedingly fair conditions, the thought-of item is immediately revealed. No sleights, no set-up, nothing written down, no additional props you're ready tp perform at any time. Complete with specially printed cards, and instrucions for two routines, including a version using two spectators that's even more baffling!
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